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starsector nexerelin colonization

The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Any way to disable this or make the cooldown longer then playtime? http://fractalsoftworks.com/forum/index.php?topic=9175. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Best thing about Nex, it adds alot of content to the game. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Good planet seeds for use w/ mods. starsector nexerelin colonization Visit the Mod Troubleshooting Guide! How would one disable vsync in the starsector and java .exe? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Nexerelin is a mod for the game Starsector. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Also Remnant farming for. I dont remember specifically since its been a while, but I found it on the forums. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Should have stable points for stability bonus. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? PantlessTemplar 2 yr. ago. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S1 E9) (S1 This gives them back a foothold in the game. The game feels more dynamic, otherwise its like a static structure on top of a large lore. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Can you make enemies across the sector and then settle your own colony and expect to be left alone? yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. By default you can have 2 agents (accessed through the Intel screen). Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Nice to see (N)exerelin back, good work Histidine. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I came back to the game this week after a long absence. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Choose your faction (or establish your own) and dominate the Sector! Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. What about Agents? Wish pirates had better stuff, that you might want to use even? Privacy Policy. Should I install it or just stay vanilla ? Create an account to follow your favorite communities and start taking part in conversations. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Any way to disable this or make the cooldown longer then playtime? You can easily obtain new cores from farming Remnant in late game. Nexerelin adds a layer of complexity and challenge that the game does need. csv is missing systemsCheck starsector log for more info - Bug 15.91G. Its a chaotic universe and you cant be everywhere at once. Before the 0.95a update there was an option to disable this at the start, now it's missing. Starsector 0.95.1a is out! Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Story victory: Complete the Galatia Academy quest. What about Pirates? Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Features 4X game features in Starsector Create an account to follow your favorite communities and start taking part in conversations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 What were they thinking? Starsector Colony Guide - Getting Started - ISK Mogul Adventures Yes. Cookie Notice I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Is it insanely so? Also it allows you to recruit fleets to fight on your behalf. Tested the seed on RC15. I checked the exerelin_config.json but I can't find it or it isn't there. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? starsector nexerelin colonizationmostar bridge jump injuries. Sometimes colonies change hands. I'll Inspect your organs. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Immersion breaking as hell. null - Bug - Absolutely not. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Have you redownloaded the mod to be sure it wasn't messed up? Here's the error: That sounds really nice, how does it work around worlds you don't own? To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. You're running from the .bat file instead of Starsector.exe. Nex is neither, but it has a scrappiness to it. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. So don't be an ass and the bigger factions will leave you well enough alone for the most part. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Nexerelin: Settings For Colonization, Invasions, & Dynamic - reddit Big thing however, you must not be hated by any faction other than the luddic path. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Since my save got corrupted recently I've had no luck in finding good systems for colonization. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Because they're currently, well they seem high for the sake of being high, let's leave it at that. It draws one in. It used to be called Starfarer. Hope this guide is useful and takes out all the guesswork for newbies. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. And it is time to make a colony guide. It also adds a bunch of weapons and hulls that I couldn't play the game without. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. You should have already obtained blueprints for your colony stations & fleet through exploring. Can you be a Commissioned officer for a faction and still colonize? To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Press question mark to learn the rest of the keyboard shortcuts. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. It comes in five classes of increasing value, depending on what the survey finds. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Let's go over the basics of how to install mods in Starsector. It's a massively expensive project in every way. I recently replayed Starsector and was overwhelmed by the new colony mechanics. It also allows you to build storage space-station-waystations. It's so boring not having a conquer-the-Sector mod atm. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Will I be able to do the same with Nexerelin? If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). I think ambassadors are from another mod, Nexerelin only gives you Agents. Nexerelin is an absurd mod, but sadly a necessary one. Choose your faction (or establish your own) and dominate the Sector! if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Edited the title and fixed a few grammatical errors here and there and added new info. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). No. csv is missing systemsCheck starsector log for more info , Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Tried posting this on Pastebin but the log was just too long. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. (OutOfMemoryError). Guide for starting out with Nexerelin? : r/starsector - reddit You can turn off the random events for your own faction, idk about others. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. To build stations using this mod, add the respective abilities to your ability bar! So theres a data point for you. Optional but recommended to get the other colony skills, or get a 2-skill administrator. r/starsector - (Nexerelin) What factors affect AI factions' ability to Blade Breakers in the Derelict Empire | Nexerelin Star Sector ep. 72 Is the mod turn on in the launcher? Uploaded: 23 Feb 2019 . I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Nex adds alot of stuff that frankly should be apart of the base game. I do mining/exploration missions early on for creds. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Will you be raided periodically? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The people that hate you will come for you. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Hey, this great, looking forward to seeing it get done. Really? If mods are used when you rolled the seed, make them known. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Please Note : Seeds are effected by some mods! Starsector 0.95a VIC & Nexerelin - 44 Mods - YouTube Found the error in the logs. How hard is it to establish and hold your colony with Nexerelin? . I found a bug concerning nexerlin and this mod. Tried this ^^ and it worked like a charm! 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Good planet seeds for use w/ mods - Starsector Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. The current one is the support one, making it nigh impossible to fight properly. When I go into hyperspace the mod crashes my game. Cookie Notice Really gives those epic space battle feels more than vanilla imo. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Log in to view your list of favourite games. Survey Data | StarSector Wiki | Fandom (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. I would recommend base game over Nex, at least until it gets stale. Microsoft Windows 10 LTSC. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Is Nexerelin a good mod or not ? : r/starsector - reddit ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Having problems? Install hundreds of mods with the click of a button. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) We praise everyday that mod author plays the same game as we do. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. I think specifically in the nexerelin thread, there is discussion about it. Probably NGO. So is Nexerelin worth it? Currently the only use of survey data is to be sold at markets for credits. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Constant glitchy / artifacted graphics in the menu! Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Other than that it's all upside. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Huh, i did not even realize i made my mod (N)exerelin compatible. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). The more markets you give them, the stronger they come back. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Pick and choose which blueprints you learn from a package! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Does the owner faction react? I really should have split this guide up. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Do you want massive Fleet battles? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Bug when i launched the campaign, after distributing my skill points at the character creation. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Great times. Reddit and its partners use cookies and similar technologies to provide you with a better experience. [0.9.1a] Stress-free Newbie Colony Guide : r/starsector - reddit

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