In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. Deprecated: Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Releases the loading screen lock with the given ID. Note: This macro has been deprecated and should no longer be used. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Due to how SugarCube stores the state history a few constructs are not supported within story variables. The extension relies on a workspace (or a folder) being open. Warning: Those that do not bundle SugarCube v2: Only the older Twine2.0 series. See the <> macro for its replacement. Note: Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. To delete a watch, click the button next to its name in the watch panel. Note: The line continuation markup performs a similar function, though in a slightly different way. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Returns whether playback of the track has been stopped. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Note: Returns whether the named macro tag exists. Note: Starts playback of the track and fades it between the specified starting and destination volume levels over the specified number of seconds. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Caches an audio track for use by the other audio macros. Sets the selected tracks' repeating playback state (default: false). While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Note: Warning (Twine 2): Due to how the Twine . This macro has been deprecated and should no longer be used. Deprecated: Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Sets the story's subtitle in the UI bar (element ID: story-subtitle). Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Additional timed executions may be chained via <>. Note: Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. The <
>. Does not modify the original. Triggered after the rendering of the incoming passage. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Yes it is possible. Triggered at the end of passage navigation. Returns the title of the passage associated with the active (present) moment. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Note: Arrays have many built-in methods and other features, and SugarCube adds many more. You will, very likely, never need to use State.top directly within your code. Returns a reference to the current AudioRunner instance for chaining. Note: See Fullscreen API for more information. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. See Tweego's documentation for more information. You can see this effect by changing data outside the state. Twine Cookbook - twinery.org A range definition object should have some of the following properties: Note: Note: Executes its contents and appends the output to the contents of the selected element(s). It must contain, at least, an element with the ID passages that will be the main passage display area. For example, a common use of <> is to perform various actions before forwarding the player to another passage. Returns a random member from the array or array-like object. Harlowe's implementation of the (goto:) macro terminates the rendering passage. A decision I made was that all the individual strings in the array will also match the object's passage names. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Returns the AudioTrack instance with the given track ID, or null on failure. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Returns the variables from the active (present) moment. The History API object has been renamed to State and some of its methods have also changed. Note: This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. The documentation for each macro will tell you what it expects. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Performs any required processing before the save data is saved. active) and outgoing passages. A Total Beginner's Guide to Twine 2.0 - Adam Hammond Note: Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Generates no output. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Returns an array of the story metadata store's keys. Sets the selected tracks' volume mute state (default: false). Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Selects all internal link elements within the passage element who have been disablede.g., already chosen. predisplay tasks have been deprecated and should no longer be used. Roughly equivalent to the :passagestart event. Stows the UI bar, so that it takes up less space. This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). See: Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. [SugarCube 2.21.0] Two-dimensional arrays. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago If you need them, then you'll need to keep them out of story variables. Note: You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Returns the number of times that members within the array pass the test implemented by the given predicate function. For example: (not an exhaustive list). Tip: Return the named template definition, or null on failure. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". See Also: TypeScript bindings for SugarCube APIs can found as the Definitely Typed package: @types/twine-sugarcube. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Removes all of the members at the given indices from the array and returns a new array containing the removed members. Returns the AudioList instance with the given list ID, or null on failure. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. To update the value associated with a key, simply set it again. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. API members dealing with the history work upon either the active momenti.e., presentor one of the history subsets: the full in-play historyi.e., past + futurethe past in-play subseti.e., past onlyor the extended past subseti.e., expired + past. See the Save API docs for more information. Stops playback of all currently registered tracks and force them to drop any existing data. The links go to the most recent release versions of each in SugarCube's source code repository. See the Config API docs for more information. Selects all internal link elements within the passage element whose passages do not exist within the story. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. Making a new story To make a new story, press the button labelled + Story. Returns a random value from its given arguments. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Warning: Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. UI API. Sets the maximum number of available save slots. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. Note: Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Deletes the audio track with the given track ID. Used to populate the story's banner area in the UI bar (element ID: story-banner). Executes its contents while the given conditional expression evaluates to true. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. Note: Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. Gets or sets the mute state for the master volume (default: false). Returns the last member from the array. Determines whether the autosave is created/updated when passages are displayed. See UIBar API for more information. Warning: Happens at the end of passage navigation. If multiple passage titles are given, returns the lowest count (which can be -1). SugarCube. An array of discrete arguments parsed from the argument string. Playlists are useful for playing tracks in a sequencei.e., one after another. Returns a reference to the current jQuery object for chaining. Warning: Deletes the specified on-save handler, returning true if the handler existed or false if not. Call this only after populating the dialog with content. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Returns whether the slot saves are available and ready. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Registers the passage as an audio passage. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). Returns whether, at least, the track's metadata has been loaded. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. See the Engine API docs for more information. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. [Tutorial] - [HTML] - How To Debug(Or Cheat) Twine{SugarCube - F95zone In most cases, you will not need to use <> as there are often better and easier ways to forward the player. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Tag it with the appropriate media passage special tag, and only that tagsee below. Creates a radio button, used to modify the value of the variable with the given name. Note: To add watches for all current variables, click the button. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. This is chiefly intended for use by add-ons/libraries. The (execution) context object of the macro's parent, or null if the macro has no parent. If you're on Linux, right-click on the file and select Copy. The Config.debug setting for more information. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. SugarCube 1.x - The legacy version . Returns whether the dialog is currently open. Returns whether the given substring was found within the string, starting the search at position. Returns a reference to the active (present) story variables store (equivalent to: State.variables). SugarCube - Motoslave.net We have tried to point out which they do work with, but beware! Note: Use the Edit Story Stylesheet story editor menu item for styles. Functionally identical to <>. Note: The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Evaluates the given expression and compares it to the value(s) within its <> children. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Sylen. A Twine Cheat Sheet (a start, at least) Story Formats There are three basic story formats: Harlowe Snowman SugarCube Unfortunately, not all of the formatting syntax below work with each of these formats. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Creates a multiline text input block, used to modify the value of the variable with the given name. Engine API. Returns the seed from the seedable PRNG or, if the PRNG is not enabled, null. ended and pause for information on somewhat similar native events. Does not modify the original. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Warning: Causes any output generated within its body to be discarded, except for errors (which will be displayed). SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. Returns a reference to the UIBar object for chaining. If omitted, the story title will be used instead. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . The story history is a collection of moments. The callback is passed one parameter, the original destination passage title. Note: Returns the value associated with the specified key from the story metadata store. Note: Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Does not modify the original. Registers the passage as an image passage. Returns the number of times that the given substring was found within the string, starting the search at position. A text replacement markup. Note: By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Immediately forwards the player to the passage with the given name. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. Shorthand for jQuery's .one() method applied to each of the audio elements. Registers the passage as an initialization passage. The story history contains moments (states) created during play. Passage render. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. Returns a reference to the current AudioRunner instance for chaining. Note: As an example, the default replacement strings make use of this to handle various warning intros and outros. Equivalent to including the nobr special tag on every passage. %20Fink Funeral Home Connellsville, Pa,
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