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tyranid codex 9th edition release date

A Flyrant can go up and immediately start controlling an Objective in No-Man's Land, and at T7 with a 3+/4++, not the easiest unit to simply remove. ThenewTau Empire codex arrived next, in early February, followed bytheEldar codex in March; Tyranidsin April; and both Imperial Knightsand Chaos Knights in May. They were unwilling** to discuss their ordeal any further, which might explain why confirmed sightings have since been so rare. If you want to find out how you go about devouring a whole entire planet for fun, profit and biomass make sure to check out our Crusade review on Tuesday. ++Relic: Chameleonic Mutation Overall it seems like the core concepts of Tyranids are fun and viable. The former provides a 4+ invulnerable save for 25pts, and the latter makes the model SYNAPSE and grants SHADOW IN THE WARP for a mere 10pts. Venomthropes also get 4W, T5 and a 4+ now, making them way better at their job (providing -1 to hit against shooting in a bubble) as opponents cant just effortlessly flatten them to remove their protection. While that boxreleased in December, shipping delays pushed the books toJanuary 2022. Neuroparasite is a new anti-horde power with an absolutely great/horrific description, and in mechanical terms lets you roll against the Toughness of each model in a unit and deal up to 6 Mortals for each dice that beats it. Codex: Imperial Knights stomped its way to pre-order land on 14 May, 2022, alongside the Chaos Knights army set. Like most modern faction traits, Hive Fleet Adaptations have multiple effects. This is a prime candidate for either Dermic Symbiosis or Synaptic Enhancement Adaptive Physiologies, as the former keeps your mighty beast going longer and the latter allows you the benefits of Synaptic Imperatives and also shove Shadow in the Warp down enemy psykers throats early on. It also contains a comprehensive Crusade section, 56 unit datasheets, an army of renown for Belakor, 25 warlord traits, 24 relics, and 36 stratagems. As a side-note, GW has said that any model that does currently exist, but doesnt have an entry in this book, will later be receiving a Warhammer Legends update at some point. Some of these are clearly extremely strong right out of the gate the Zoanthropes Warp Shielding being a first pass standout that gives MONSTER units a 4+ invulnerable save and everyone else a 5+. The Sisters new centrepiece character model, Vahl is given a lot of attention in the updated codex, and has been designed to synergise with whatever you stick in your Sisters of Battle army. After its reveal in a May 16 Warhammer Communityblog post, the 9th edition AdMech codexwent up for pre-orderonMay 22, 2021, and was released on Saturday, May 29. Our impression of how the most powerful builds are going to play is using Carnifexes as roaming threats that keep the enemy occupied, Harpies as overwhelming fire support, then a mixture of Maleceptors going Mortal Wound crazy and Flyrants using Tyrant Guard and the various evasive strats to stay safe to provide big damage output thats tricky to respond to. Similar to the release of the Grey Knights and Thousand Sons codexes alongside theHexfire boxset earlier in 2021, the Genestealer Cults codex and Adeptus Custodes codexhad beenplanned for release alongside theShadow Thronebattlebox, featuring the two armies in a battle beneath Terra. Like most armies in 9th Edition, Tyranids start off with a set of Detachment Rules, granting Objective Secured to their Troops, restricting their most powerful leaders (here HIVE TYRANTS) to one per detachment, and unlocking Hive Fleet Adaptations if every unit shares a Hive Fleet, excluding LIVING ARTILLERY units. Search within r/Tyranids . This is both good and bad for the discerning Tyranid player on the one hand, you cant do as much janky stuff with these to make your opponents life miserable, but on the other the effects that spawn these can now be a bit more pushed and easy to use, as you dont have to account for the possibility that they ruin the game for the other player. Prior to releasing the new Tau Empire book, GW published a string ofreveals outlining muchimproved subfaction rules for the six different Tau Septs, as well as totally reworked rules for the Montka and Kauyon Tactical Philosophies; Crusade narrative rules including options for something called diplomacy; and an array of terrifyingly up-powered ranged weaponry(with accompanying Relics) that, by all accounts, are Making Tau Shooting Scary Again. Of course, you might not have a choice. Big bugs are essentially the Tyranid equivalent of tanks and everyone knows what happens when tanks die they explode. Each time they successfully cast a power or perform a Psychic Action on a test of a 7+, the nearest enemy unit within 12 takes some mortals, three if the Maleceptor is on 8+ wounds and a degrading number below that. It lets you pick an enemy unit within Synaptic Link range in your Command Phase, and until your next Command Phase they cannot re-roll hits or wounds, and cannot re-roll Psychic Tests. This lets one of your units benefit from an extra Synaptic Imperative for a turn, and is both a flexible and potent tool in the abstract, and extremely good at enabling super-powered Maleceptor combos in the specific. Monstrously. Both Tyranids and we have the greatest need for updated models so if you want to get optimistic they are working on that. The first clue that the Tau Empire book was incoming came hidden ina Warhammer Community post at the end of October, Games Workshop revealed the Tau codex wouldrelease early next year. Theres also a chunk dedicated to their technology-hunting Crusade rules. Toxicrenes and Venomthropes are both quite a bit more durable, and have a chance to trap enemies in combat, deal them mortals, and make them Fight Last on various d6 rolls. On the theme of flying stuff avoiding retaliation we have Encircle the Prey, potentially one of the most powerful stratagems here. If you disable this cookie, we will not be able to save your preferences. A returning classic, the giant, throbbing brains of SYNAPSE units give massive headaches to Psykers of other factions, subtracting 1 from their Psychic Tests within 18 and also causing them to take an extra mortal wound if they suffer Perils. The Drukhari also got their ownCombat Patrol starter set check out ourCombat Patrols guidefor more info. The Relic is the only thing thats a bit off theme, boosting your models Toughness and letting them count as having extra wounds remaining when deciding their stats. Its a hugely powerful new rule which gives players a method to react to the turn order and positioning prior to each round and properly applied can be a huge force multiplier. You can order it from the GW webstore now. Weeventually saw a stack of impactful Warhammer 40k codex releasesin 2021. There werent manybrand new Nids miniatures leading up to the launch, with the notable exception of the bat-winged Parasite of Mortrex. Importantly, the first mode has an 18 range as well, so they dont get totally no-sold by Mirror Architect from Harlequins if you do that. On hordes this can quickly overwhelm enemy units by pushing enough failed saves and for elite/monster units this can put stronger weapons into no-save land (at least in the few places where invulnerable saves arent an option). Besides the bare essentials inevitable points tweaks, new stratagems, rules for Crusade mode the titbits weheard before the books release pointed to a fairly subtle upgrade. Everyone is talking about it, so here it is. Finally for big brainy bugs, the Maleceptors Psychic Oversight provides substantial support for performing Actions of all stripes, letting units that fell back or Advanced perform normal Actions, Shooting not to break Actions, and units to perform Psychic Actions as well as casting their powers. Hardened Biology for +1 to saves against D1 weaponry can be great on any of the (substantially increased) range of monsters with a 2+ base save, protecting them against volume fire, while if youre worried about squishy enemy troops sneaking up and stealing your objective, Predator Instincts gives you a 6 Heroic Intervention, which could be cool on wrecking ball units like the Haruspex and Scythed Hierodule, or on a Toxicrene to try and trap the enemy in combat and unleash many Mortals. HormagauntsandGenestealersare scary enough now imagine them getting extra hits while theyre within 6 of Tyranid Warriors. Also new and hilarious is the Gestation Sac, which lets you spawn a unit of Rippers once per game as an Action in the shooting phase. On May 28, the codex (and the new models) were split up, available to buy separately for the first time. The 9th Edition Deathwatch Codex Supplement was released, along with the Space Wolves, onOctober 31, 2020. Downlod Tyranid Codex for free (I know it's not legal) Hey everyone, I am trying to get into 40k and Tyranids and want to get a read of the codex/the datacards of the units before I decide on it as I heard 9th edition kinda fucked them over a bit. The one benefit is that it can come up outside of 9 and go for some charges. Finally, if the enemy warlord is brutally eaten, you get another three bonus VP. Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. -1 hit in melee, Unique weapon called Ravenor talons S:U Ap-2 1d and scything talons. The final option is very cool and probably the best and most interesting it starts strong by being a generally applicable option in Purge the Enemy, a very desirable characteristic, and has some pretty unique conditions. Finally, if your swarms have got amongst the enemy, boosting their consolidation with Adrenalised Onslaught is also good, but youre probably more interested in the effects that get you to battle in the first place. The fixed part of this provides permanent Transhuman (only wounded on a 4+) to all Synapse units and mini-Transhuman (only wounded on a 3+) to other units within Synaptic Link range. The Haruspex is still just a battering ram, but a much scarier one. You Give Goonhammer Writers Serotonin. The same weapon rarely works against this warlord twice, as its alien physiology adapts at an astonishing rate to counter the attacks of the foe. Lore for the forces of the Hive Mind, and the various tendrils that have struck into known space. Customer reviews and photos may be available to help you make the right purchase decision! Rules Included: It has all the rules you need to play a Tyranid army, including 41 datasheets covering every size and shape of biomorph and bioweapon, as well as a number of rules for rare organisms, Hive Fleet adaptations, adaptive physiologies, spore seeding, synaptic imperatives, and Hive Mind disciplines TheCOREkeyword, for example, means youll be able to lather on targeted buffs from leader-beasts like theHive TyrantorBroodlord. The Dark Angels Codex Supplementwent live for pre-order on January 30and released on February 6, 2021 you canorder it right now on the GW site. Applying to the various writhing snake-like beasts in the book, this allows the option for a classic deep strike as units spring out of ground and cause havoc. The rest of the Elites slot are all good at their jobs, but dont need particularly deep exploration. Adaptive Physiology seems like a bit of a letdown compared to the others, but its certainly fine. Its debilitating cloud of hurt renders enemies useless in combat, slow to strike back and unable to hit even when they do, but wont even tickle yourHormagaunts theyve probably smelled worse deodorant inside the Hive Fleets locker rooms.**. Carnifex, Heavy Venom Cannon, 2 Carnifex Crushing Claws, Enhanced Senses 130, Flyer Its 184 pages contain 55 pages of lore;51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. Moving on to more utility fare, the Resonance Barb has had a bit of a downgrade from previous incarnation. The turn before you bring one in from Deep Strike you can basically pre-declare an area where it will arrive and place a marker down, and when it comes in the following turn you have to bring the Mawloc in within 12 of the Marker, but enemies within 6 of it get slammed for Mortals on a 3+ (with boosts for big units). ++1x Dual Bonesword More straightforward but potentially powerful is The Passenger, upgraded Adrenal Glands providing +2 to advances and charges, great on anything youre planning to bring out of deep strike (and very stackable with various Hive Fleet Adaptations). As mentioned above, the horde stuff here maybe feels like it could all be a point cheaper, at least for Termagants and Hormagaunts, which rock in at 7pts and 8pts each respectively. Codex: Space Marines containsheaps of lore for the first-founding chapters, as well as their more prominent successors. These wound anything exceptVEHICLESorTITANICfoes on a roll of 2+, which means the Toxicrene will effortlessly tear apart even the most elite infantry with its flailing feelers. These two potent bioweapons shared with its smallerVenomthropecousins make the Toxicrene the perfect response to massedINFANTRY. Also returning unchanged is Synaptic Channeling, letting a caster share the powers of all your others, which can certainly be useful for ensuring that your Maleceptor knows enough powers to fully go off, and goes great with Power of the Hive Mind for an extra cast. This organism is a thrumming node of synaptic energies, a blazing beacon of the Hive Minds influence, able to reach out and augment the abilities of its swarm at will. Krakens Adaptive trait ensures your beasts have some spring in their step, improving advance rolls from the normal d6 to 3+d3. Alongside their new book, the Dark Angelsalso got the now-customary set of factionDatacards and a mite more interestingly their own Combat Patrol box,joining theDeath Guard,Deathwatch,Blood AngelsandSpace WolvesinGWsupgraded range ofarmy starter boxes. Maleceptor, Enraged Reserves, Neuroparasite, Onslaught 195, No Slot Its very pricy at 20pts and you cant push the unit size above 10, which makes it a hard sell, but Im willing to be surprised that there could be some way to make use of it. Unless youre really bloated on traits its not a bad one to toss on a W10> character so it sticks around for most/all of the game. Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. Hive Fleets are the Tyranid subfactions, granting a Hive Fleet Adaptation to your units, warlord traits, relics, stratagems and (for Tyranids) a free additional Psychic Power that all PSYKERS know for free. Primaris Kevin: Hive Nexus is an amazing power that offers a ton of flexibility. Which direction this goes isnt totally consistent, but its useful for squeezing an army into Patrols and means you likely wont be struggling to fit slot allowance. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attackshitroll. Within its pages you will find 41 datasheets covering every size and shape of biomorph, as well as hive fleet rules, adaptive physiologies, hive mind disciplines, and a planet-devouring crusade section. We are using cookies to give you the best experience on our website. TheGrey Knights and Thousand Sonsreleased in August 2021, followed by a standalone release of the Orks codex in September. Its still packed with new lore and, in general, represents a colossal and very exciting overhaul of how the Necrons work in battle. Bear in mind that you can declare this on your first turn so that the Mawloc can arrive turn 2, so youre not really losing anything other than some mild restrictions on where you can appear by doing so. Depending on your build, these are also great with the Swarmlord as they not only greatly extend its life but being CORE can bully non-ObSec units off objectives with an application of Hive Commander. Even at the normal rate this is outstanding, and these should be a fixture of most lists. Go big, and make the opponents army go home. Chief among their new units isHigh Abbess Morvenn Vahl. In a somewhat surprising move, the newCodex:Aeldari incorporates rules not only for the Ynnari subfaction and the new Corsair models, but also the Harlequins who previously enjoyed a codex all to themselves. Hive Mind players might remember the Grasping Tendrils Stratagem thats back, but as an entirely free ability. Well have more details in upcoming guides but, for now, you shouldget hypedabout theNecrons new Command Protocols mechanic. Exocrine. If so, then good news with a great thundering of chitinous feet, the 9th Edition Tyranid Codex has arrived, bringing improved datasheets, new tools and some terrifying combos to a tabletop near you. Also interesting is Relentless Hunger, letting you make a 3 move when you fail a charge, perhaps allowing you to skulk back into cover or push far enough to claim an objective. Every big bug in the army is improving, but were going to take a look at two of the biggest winners in a codex that is absolutely packed with more grisly gargantuans than you shake a bonesword at. Incredibly good, next. The Trygon is pretty much the same stat-wise as the Prime over in HQ, so youre basically paying 30pts less in exchange for not getting Synapse or access to relics/traits. Old favourites like Crisis Battlesuit squads, Devilfish transports, and Hammerhead gunships have been rejuvenated, and Tau-heads are loving it. Neurothrope, Synaptic Tendrils, Adaptive Neural Lobe, Catalyst, Onslaught 100, Elites Finally, I think most of the datasheets in the book land very well theres a whole bunch of monsters you just never saw on the table in 8th that now have functional, effective rules that should be great fun on the table for players that have them in their collections always a plus. The firstXenoscodex release of 2021, the brand new Codex: Drukhari or Dark Eldar if you remember their original, non-copyrightable name releasedonMarch 27, and is available tobuy now. For some reason the walking Hive Tyrant can carry a pair of stranglethorn cannons but its not allowed to carry both a stranglethorn cannon and a heavy venom cannon. The Adepta Sororitas 9th edition codex went up for pre-order on June 5, before releasing a week later on June 12, 2021. When an opposing Psyker fails a Psychic Test within 18 of one of your Psykers, you can deal them d3 Mortals and set up an 18 Aura from that model where any further failed casts will cause another d3 Mortals. In November 2021,theBlack Templars got their first dedicated codex since 2005,followed by a double-bill of the Adeptus Custodes and Genestealer Cultsin January 2022. Its dark and brooding cover was shown off on May 4, and a plethora of Chaos announcements came hot on its heels. Speaking of Ripper Swarms, theyve moved here from Troops and unfortunately that means they dont have much of a role they die to a light breeze, theyre not ObSec, and you cant use them to fill mandatory detachment slots. The fact that the opponent gets better before the next time they score on a 4+ is the big drawback here, as it means you cant rely on this working. If psychic dominance isnt your jam (and why not, what sort of Hive Mind are you running over there) there are plenty of other strong effects too. Synapatic Legacy means that, as long as your Warlord is on the Battlefield, you can activate the Synaptic Imperative of a destroyed unit from your army instead of one thats still on the battlefield. WS3+ 12 movement still. I see all these leaked items from the 9th edition codexDo we have a release date yet for the Nids' 9th edition codex? There are plenty of ways to increase the potency of this particular biomorph in the upcomingCodex: Tyranids. As the title fighters for the new edition, Codex: Necrons and Codex: Space Marines were released before Christmas 2020, along with the Codex Supplements for the Blood Angels, Deathwatch, and Space Wolves. Most notably, heavy venom cannons are extremely good now, getting flat three shots at S9 AP-3 D4, one of the biggest gun glowups weve seen for a while and making them excellent almost everywhere you can take them. Winged Hive Tyrants (and Tyrant Guard to support), Maleceptors (and Neurothropes to support), Your first unit of Zoanthropes to unlock the. While theyre all pretty solid, we will be very surprised to see any competitive list that doesnt include at least a minimum-sized unit of Zoanthropes, because Warp Shielding can severely blunt incoming damage and being able to break that out when necessary is worth the cost of the unit alone. These are powerful, aura-like abilities that radiate from each and everySYNAPSEunit in your army until the end of that round and depending on your swarms composition, youll be able to pick between a jaw-dropping10of them. Press question mark to learn the rest of the keyboard shortcuts. These units have the SYNAPSE keyword, which has the immediate benefit that HIVE FLEET units within 6 automatically pass morale, and some additional utility beyond that. Each time thisWARLORDwould lose a wound, roll one D6: on a 5+, that wound is not lost. This new aura of corrosive corpuscles is bad enough, but the ToxicrenesHypertoxic Miasmais also making a return and its nastier than ever. Codex: Tyranids $55 Quantity: Gift List Temporarily out of stock Online Key Features The definitive guide to devouring the galaxy as the ravenous Tyranids 128 pages containing rules, background lore, and grisly art Includes Warlord Traits, Relics, in-depth Crusade rules, 41 datasheets, and more Find out more We think you'd like Hive Guard $75 The newLeagues of Votann got their first codex packed in with anarmy set in September 2022, followed by an independent release in November. Weve had a run of codexes where the internal balance between units has been pretty flat, but unfortunately Tyranids buck that trend a bit. There were no new models for the noble mech army, but naturally plenty of new rules. Its the Sneaky Ones (). The Swarmlord 220pts We include affiliate links in articles. Yet another unit where Encircle the Prey is going to come in very handy, either rocketing across the table to get a bead on a hidden target or assaulting in hover mode and then flying off before theres a reprisal on the subsequent turn. Two giant worms to start us off here the Trygon and Mawloc. But you know what? A codex (pluralized as codexes by Games Workshop), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.. Codices for particular armies were introduced for the second edition of the game. The Codex Tyranids is an expansion book for the Games Workshop Table Top game Warhammer 40,000. Good on Pyrovores, Exocrines and acid spray Tyrannofexes, good if youre still taking Hive Guard (and this is the fleet where you might), and very strong on a Barbed Hierodule. I recently was rocking 3 Tyranoctyes and Tervigons and my builds are only going to get worse. These are only at D2, but it makes it a great place to put various relics or Warlord traits, as more attacks means more value from any upgrades. the silver-shouldered badasses of the Deathwatch. AP nothin. Few of the normal warning signs of an approaching Hive Fleet were triggered in the run up to this codex release. Many also have unique tricks they can pull off to help you adapt to situations on the tabletop. During Warhammer Fest 2022 (May 4 May 7), we saw a whole new range of horrible (lovely)Chaos Space Marine models. Youre here for the Adaptation, the Psychic Power and some of the Supplement stuff, and they add up to an incredibly strong subfaction that works super well for most of the more obvious strategies out of the book. The Leagues of Votann wrapped up all theWarhammer 40k Xenos codexes, whiletheAstraMilitarum(Imperial Guard) codex that was packed in with the Cadia Stands box setwrapped up all the Warhammer 40k Imperium of Man armies. Codex: Chaos Knights was first available for pre-order on 14 May, 2022, as part of a Chaos Knights codex army set. Genestealers are one of the most changed units in the book, and are surprisingly very different to their Purestrain brethren over in Cults. With Warhammer 40k 10th edition around the corner on the heels of the Arks of Omen narrative books heres a look back at all the 9th edition releases. The Adaptive part is also excellent, being one hit re-roll each time the unit shoots or fights, almost always one of the best faction traits in any book it appears in, and really good here with some of the best units (which mostly carry around heavy venom cannons). Sadly it's 1 damage vs rhe Trygon's 12 at 2. ++1x Venom Cannon Adaptive Physiology and Synaptic Imperatives, allowing you to customise your monsters before and during the battle. Theyre less directly dangerous in a fight, as their claws are only D1, but they have a mighty 16 attacks, so can scythe through infantry, and have a couple of mortal tricks. The stratagem here also has real uses Unparalleled Ferocity lets a non-CHARACTER INFANTRY unit Fight on death for a phase for either 1 or 2CP depending on whether theyre a small or medium gribbly. This Synaptic Imperative adds amazing survivability to your tide of ravenous critters, granting a 4+ invulnerable save toMONSTERSand a 5+ invulnerable save to everyone else. Stories in this codex are written by author Jonathan Green . There are fundamental changes to the latest evolutions of these biomorphic fiends from the old versions you once knew. Also available are some relic Monstrous Scything Talons in the form of the Scythes of Tyran, good for bumping your second Tyrant to D3 if youre not running as Leviathan (where the Synaptic Hive Blades likely edge it out). Oof, OK. Thats the old out the way, onto the new. Yes, its the legendary Parasite of Mortrex! 3 Warriors, 3 Deathspitter, 3 Dual Boneswords 75 Both the 9th editionGrey KnightsandThousand Sonscodexesreleased alongsidea double-army battlebox,Hexfire: Supernatural Warfare in the 41st Millennium. Projecting a portion of its consciousness directly into the crude ganglia of its lesser warrior organisms allows this warlord to guide their strikes. In just two weeks, the planet had been overrun by a chittering carpet of teeth and claws,* and it was soon rendered a lifeless ball of dust. With 10 different Synaptic Imperatives to choose between including one tied to a certainnewly-spotted skyborne gribbly youll have a mouth-watering menu of strategic options for overrunning your cowering foes. Once per turn, each Toxicrene can use its Massive Grasping Tendrils to envelop an enemy unit on a D6 roll of a 3+ (or 2+, if theyreINFANTRY), they cant Fall Back at all. Thats massive, and shows how these surging hosts use numbers to their advantage but its made even better by the Hormagaunts new stats. The Tyrannofex does end up losing out on shots from no longer firing twice, but again sees a massive boost on those it does have (as well as BS3+), with the rupture cannon being a monstrous S14 and Dd6+4. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. This book was published for the first time in 1995, and is for the 2nd Edition of Warhammer 40,000. Not being able to take these on Characters is surprisingly restrictive (though relics give you plenty of ways of making those nasty) but some of these are pretty aggressively costed, and youre likely to include several of them. In the highly lethal world of 9th Edition, this is a fantastic thing to be able to throw up if you go second. Alongside the Custodians, the 9th edition Genestealer Cults codex also went up for pre-order on Saturday, January 8, 2022, andcame outon Saturday, January 15. Its particularly useful for Carnifexes since theyre considered individual units after deployment. Overall this means your character is going to have a much greater chance of sticking around and stacking additional hit modifiers with Venomthropes/Malanthrope is also meaningful against armies that rely on +1 to hit buffs to put in real work. Pre-orders: March 26th 2022 Release Date: April 2nd 2022 Parasite of Mortrex: $90 Tyranids Codex: $55 Tyranids Combat Patrol: $140 Universal Rules Synaptic Links One Per Game within 6" of any Synapse Unit Screamer Killers are probably more likely to see some use, just because theyre so hilariously lethal and get boosted movement to help leverage that. A bunch of other units get some specific strats Exocrines can have exploding 6s, Lictors can boost charges for things joining them in melee or dive into strategic reserves, Trygons can bring your Troops in from their tunnels, Toxicrenes can force stuff to include them in any charge they make, all cool effects and plenty pretty useful.

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